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(+1)

I still come back to this tutorial from time to time.

However, the game speed is busted with modern versions of GameMaker.

Not really a proper fix but you can place the line:

game_set_speed(60, gamespeed_fps);

in the "god" object create event to make it work again...

Forgive me if I'm missing something, but is the 'test' room in the pack playable by two players? If not, what would be involved to make it two player? 

This is awesomeness! Any chance of renaming the individual sprites to proper frame-ordered names instead of hex codes, and having them in a single folder for each type (sprDagger_Attack_Down_A for example)? It's a bit confusing right now...

Hi! This is nice, but do u know any tool to import PNG and being able to get the coordinates by clicking with mouse? I have tons of frames to do and just checking coordinates with mouse and writing is a pain :)

hi, can i ask you: in your asset, enemy can attack character or just idle and hit?

Multiple attacks are in there for each weapon.

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